WORKSHOP
Ultimate FX In Houdini & Nuke
Master the complete cinematic FX pipeline by creating entire shots in Houdini and Nuke. Learn procedural simulations, destruction, lighting, rendering, and compositing.
30 Hours
In-Depth Training
72 Lessons
Structured curriculum
Assets Included
Project Files & Resources
Industry Expert Instructors
Learn from experienced VFX artists with real production experience.
Production-Ready
Build practical skills using techniques applied in professional projects.
Lifetime Access
Learn at your own pace and revisit the course anytime.
10k+ Students enrolled
Join thousands of artists learning Houdini with Voxyde.
WORKSHOP OVERVIEW
Build complete cinematic shots
Visual effects are more than simulations. Every great shot combines procedural modeling, particles, destruction, lighting, rendering, and compositing into a cohesive final image.
This workshop teaches the complete workflow behind that process using Houdini and Nuke. Through a series of production-style projects, you’ll build cinematic effects while learning how every stage of the pipeline connects together.
Lightning FX
Destruction
Solaris
Compositing
Magical FX
WHAT YOU’LL LEARN
Follow a structured learning path
Develop practical, production-ready skills through a structured sequence of modules and real-world projects.
Build Procedural FX from the Ground Up
Lightning & Particle FX
Learn how to create lightning, magical energy, destruction, and secondary simulations using Houdini’s procedural workflow. You’ll develop custom systems for particles, geometry generation, volumes, and attributes, giving you complete artistic control over every effect.
Throughout the workshop, you’ll build reusable techniques instead of one-off setups, learning how to combine SOP-level workflows, simulations, and procedural tools to create flexible FX that can be adapted to a wide range of cinematic projects.
✓ Lightning & Electric FX
✓ Procedural Geometry
✓ Particle Simulations
✓ SOP-Level Workflows
Art-direct Cinematic Destruction
Destruction FX
Destruction is far more than fracturing geometry. You’ll learn how to combine simulations, attribute-driven activation, custom velocity workflows, and layered secondary effects to produce believable cinematic destruction.
From large-scale impacts to smoke, debris, and cloth simulations, you’ll build complete destruction sequences while learning techniques that remain flexible throughout production.
✓ Custom Fracturing
✓ RBD Simulations
✓ Secondary FX
✓ Art-Directed Destruction
Bring Everything Together
Rendering & Compositing
A great simulation is only part of the process. You’ll learn how to assemble complex scenes in Solaris, develop cinematic lighting and materials, organize render layers, and render everything efficiently using Karma.
The workshop concludes in Nuke, where you’ll combine AOVs, build flexible compositing setups, create lens effects, relight renders, and fine-tune every shot into a production-ready final image.
✓ Solaris & Karma
✓ Lighting & Look Development
✓ AOV Compositing
✓ Final Cinematic Grading
CURRICULUM
Explore the complete workshop
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Module 01
Base Setup & Primary Lightning
You will learn:
• Lightning Fundamentals & Demo Setup
• Houdini Project Configuration
• Camera, Character & Scene Setup
• Impact Lightning Generation
• Lightning Branching & Noise
• Procedural Lightning Meshing
• Scatter Lightning Effects
• Final Lighting Setup & Polish
Module 02
Destruction FX
You will learn:
• Destruction Fundamentals & Demos
• Attribute-Driven Fracturing
• Voronoi & Custom Fractures
• Lightning Trail Fractures
• Scatter Destruction
• Animated Impact Simulation
• Layered RBD Simulation
• Debris Smoke FX
• Debris Particle FX
• Impact Debris Effects
Module 03
Cloth FX
You will learn:
• Cloth Simulation Fundamentals
• Base Cloth Simulation
• Torn Cloth Effects
• Cloth Strands & Secondary Details
Module 04
Solaris - Main Assembly
You will learn:
• Solaris Scene Assembly
• Hero & Scatter Rock Setup
• Material Creation & Variations
• Cloth & Strand Shading
• RBD Environment Integration
• Debris Instancing
• Smoke, Fog & Atmospherics
• Base Rendering & Lighting
• Impact Elements & Final Assembly
Module 05
Energy Sphere & Shockwave Lightning
You will learn:
• Ball FX Volume & Particle Setup
• Lightning Hands Animation
• Ball Lightning Effects
• Body & Hand Lightning
• Lightning Connections
• Shockwave Pyro Simulation
• Shockwave Particles
• Shockwave Lightning Effects
Module 06
Solaris - FX & Utility Layers
You will learn:
• Clap FX Rendering
• Ball FX Rendering
• Volume & Godray Rendering
• Utility Render Passes
Module 07
Nuke Compositing
You will learn:
• Project & Nuke Setup
• Slap Comp Workflow
• Base Geometry Compositing
• Sky Integration & Lighting
• Character & Eye Glow Effects
• Radial Transitions
• Clap FX Compositing
• Ball FX Volume & Electric Effects
• Impact Lighting & Lens Effects
• Final Polish & Conclusion
Module 08
Environment & Asset Creation
You will learn:
• Environment Overview
• Procedural Ground Material
• Texture Export Workflow
• Hero Rock Creation
• Base Maps & Solaris Integration
• Material Look Development
• Scatter Rock Generation
• Environment Asset Assembly
Module 09
UPDATE 01 - Dark Side - Houdini
You will learn:
• Project Setup & Assets
• Lightning FX Generation
• Particle Simulation
• Motion & Animation
• Lightning Geometry
• Smoke Simulation
• Rain Drops & Splashes
• Mist & Atmospheric Effects
• Solaris Rendering & Render Layers
• Environment Integration & Final Polish
Module 10
Dark Side - Compositing
You will learn:
• Beauty Rebuild in Nuke
• Rain FX Compositing
• Background & Character Integration
• Emission & Glow Effects
• Rain Adjustments & Lens Flares
• Post Processing
• Thunder & Lightning Polish
• Final Composite & Conclusion
Module 11
Update 02 - Lightning Spear
You will learn:
• Project Setup & Assets
• Ball Lightning Generation
• Noise & Upscaling
• Custom HDA Creation
• Spear FX Development
• Spear Head & Slow Motion
• Smoke & Particle Effects
• Ground Interaction
• Tip FX & Smoke Pulse
• Render Layers & Final FX Passes
Module 12
Lightning Spear - Compositing
You will learn:
• Multi-Pass Compositing
• Slap Comp Workflow
• Lightning Flashes & FX Details
• Additional FX Layers
• Flares & Post Processing
• Final Composite & Polish
STUDENT WORK
Student Reviews & Results
Even though I’m already a senior artist working with Houdini, I found this workshop very helpful. It provided practical solutions for lightning FX and demonstrated how to composite such effects in Nuke.
The workshop has plenty to offer for experienced Houdini users, while also including clear explanations for beginners.
If you’re passionate about this style of work, I’d recommend giving this workshop a try.
Just finished the course. I would like first of all to thank @rez you are amazing teacher and even a better artist! I come from real time VFX and this is my first time working on an actual cinematic.
Even though that I had never used nuke in my life, the way the things are explained is just amazing. I will definitely come back to the course for references quite a lot, and will be moving to the challenge next.
READY TO START?
Ultimate FX In Houdini & Nuke
✓ 30 Hours of Training
✓ 72 In-Depth Lessons
✓ Characters, Animations, Project Files & Resources
✓ Lifetime Access
YOUR INSTRUCTOR
Razvan Ciobanu
VFX Artist & Instructor
Over more than a decade in the VFX industry, I’ve had the opportunity to work on projects for League of Legends, VALORANT, PUMA, Final Fantasy, and more. Throughout my career, I’ve focused on creating high-end visual effects while helping artists develop the technical and creative skills needed for production.
A NOTE FROM ANTON
Why I created this workshop
When I started creating visual effects, I quickly realized that knowing how to make a great simulation was only part of the process. Turning that simulation into a finished cinematic shot required understanding every stage of the pipeline, from procedural asset creation and FX to lighting, rendering, and compositing.
I built this workshop to give artists the tools to create complete shots entirely in Houdini and Nuke, rather than focusing on isolated effects. My goal is to help you understand how every part of the pipeline works together, giving you the confidence to develop your own ideas from the first simulation to the final composite.
FAQ
Frequently Asked Questions
This workshop is designed for artists who are already comfortable with the basics of Houdini. If you’re new to the software or aren’t sure you’re ready yet, we recommend starting with our free Houdini Learning Path, where you’ll build a solid foundation before moving on to more advanced, project-based courses.
Once enrolled, you’ll receive lifetime access to the course, including any future updates and improvements. Learn at your own pace and revisit the lessons whenever you need.
Inside the curriculum you will find an invitation link to our Discord server where you can learn together with other students, show us your progress, and ask any questions if you get stuck.
You can use the assets in personal and non-commercial projects. Feel free to use them in your demo reel, or showcasing any FX for personal projects. You are not allowed to redistribute the assets.
If you end up using them in your projects, consider a shout out on any social media platform.
Currently we have subtitles available in Chinese, Korean, Japanese, French & Spanish.
You can request a full refund within 28 days of enrollment. Simply send an email to rez@voxyde.com, and I’ll be happy to help.
Yes. If you’re interested in purchasing multiple courses, creating a custom bundle, or need team licenses, feel free to reach out at rez@voxyde.com and I’ll be happy to help find the best option for you.
Yes. If you choose the installment payment option, any valid discount code will be applied equally across all payments.
Still have questions?
Not sure which course is right for you or have a question before purchasing? Feel free to reach out at rez@voxyde.com and I’ll get back to you as soon as possible.
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