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New course is live!
Art-Directing RBDs in Houdini
30% Off Launch Discount

Motion Graphics In Houdini

Learn how to build, animate, and direct complete product commercials from scratch in Houdini. From procedural animation and effects to lookdev, lighting, and final shots.

Enrollment starts 26th August

What's the course about?

Houdini for Motion Design

This workshop is for artists that want to understand how Houdini can be used to create and direct complete product commercials from start to finish. 

You’ll work through procedural modeling, animation, effects, lookdev, lighting, and complete shot productions, all built from scratch.

The goal is to give you the workflows and understanding to take your own ideas from a blank Houdini scene to a finished commercial, with the flexibility and control to iterate along the way.

What skills can I learn?

Build from scratch

Learn how to create product commercials directly in Houdini, from directing cameras & layout, to animation, lookdev, lighting, texturing, and final shots.

Procedural motion & effects

Explore fast, flexible ways to create and art-direct animation at the geometry level, using procedural techniques that give you precise control without relying on simulations for every effect.

Real commercial workflows

Work through six projects and complete product commercials from start to finish, learning the creative decisions, production workflows, and techniques you can adapt to your own ideas

Geometry & Attribute VOPS 85%
Simulation Workflows 45%
Cameras & Art-Direction 65%
COPS, Material X & Karma 75%
Nuke Compositing 40%
Look Development 75%

More than individual techniques

The workshop focuses on practical workflows and ways of thinking you can apply to your own projects. Learn how to approach a shot, choose the right technique, and build systems that give you precise control.

By the end, you’ll have the skills and workflows to create and direct your own product commercials across different products and styles.

Join Waitlist

Sign up to get notified when the course is live and get 30% off on launch week!

Your Instructor

Over more than a decade in the VFX industry, I’ve had the opportunity to work on projects for League of Legends, VALORANT, PUMA, Final Fantasy, and more.

Throughout my career, I’ve focused on creating high-end visual effects while helping artists develop the technical and creative skills needed for production.