Voxyde

Cinematic Sandstorm

Unlock the secrets behind cinematic shots! Master Houdini FX, shot assembly in Solaris & compositing in Nuke

3h 25m

Course duration

Intermediate

Level required

2-4 weeks

Completion time

Software

Houdini & Nuke

About the course

Vellum & Ripple

We’re going to simulate the cape flowing in the wind using Vellum. Learn how to control source geometry to better suit the simulation.

Using the ripple solver we can fake wind blowing along the shirt. With this method we can very easily achieve fine details in wrinkles.

Pyro & Dust

The sandstorm is simulated using a very simple Pyro setup. Using only a few microsolvers we can achieve complex movement.

Using this pyro simulation we can now push particles that become the dust layer.

Solaris

After we have all FX we can assemble the shot in solaris. Here we also create some custom materials, do a quick lighting setup and separate all render layers with each respective AOVs.

Nuke

In the comp section we’ll bring all our renders together. We’ll go over best practices and some of my favorite nodes and workflows that I use on a daily basis.

Downloads

This download contains the Houdini and Nuke project files. You can also grab the renders from the link provided in the zip archive!

BECOME A MASTER

Learn more about the secrets of creating cinematic FX

HERO POWERUP

Create cinematic energy beams

CRYSTAL DESTRUCTION

Control demolition with RBDS

ANIME RUN FX

Create stylized simulations

STUDENTS FEEDBACK

Hello there 👋​

I’m Rez and I’ve been working professionally in CGI for the last 12 years. During this time I’ve had the pleasure to work with amazing teams on various projects for League of Legends, Valorant, Puma, Final Fantasy and more! I’m here to teach you all the skills required to work on awesome projects.