Cinematic Ocean FX in Houdini
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HOUDINI & NUKE TUTORIALS

Tutorials that are in shorter form, covering more specific topics for Houdini & Nuke.

Expression Manager – Houdini Tools

This Tool stores and organizes your custom code snippets within Houdini, allowing you to build and maintain a personalized expression library.

houdini smooth

Understanding Houdini smooth function

This foundational tutorial demonstrates how to create and animate procedural masks along a single axis by leveraging the Houdini smooth function and normalized bounding boxes in Houdini VOPs.

rbd simulations

Art-directing large scale RBD simulations in Houdini

Learn the professional “up-res” method in Houdini when it comes to large scale RBD simulations, demonstrating how to use low-resolution proxy simulations to guide and art-direct high-detail RBD destruction

houdini solaris

Building USD assets in LOPS – Houdini Solaris tutorial

This comprehensive Houdini tutorial teaches you how to build professional-grade USD assets from scratch, covering essential concepts like MaterialX integration, proxy purposes, and file organization.

Creating Wispy Smoke in Houdini

In this tutorial, Ali walks through a simple yet powerful approach to creating wispy smoke in Houdini. Starting with a pyro simulation, he shows us how to drive particles and curves to achieve a soft, detailed look.

Improve Houdini Solaris Performance – Houdini Tutorial

In this tutorial, Tom demonstrates how to use Houdini Solaris, to efficiently build an optimized stage layout. Tom teaches us how to import procedurally generated ground assets into the LOPs network, where the artist can manage complex scene data and materials within a unified USD pipeline.

Nuke Tutorial – Creating Breakdown Layers

In this Nuke tutorial, we’re going to explore more of a niche topic, but highly requested. We go over how to set up breakdown animations of your compositions or any work done in layers, directly in Nuke, through a procedural and flexible workflow.

Houdini Solaris Tutorial – Rendering Multiple ROPS Together

In this tutorial, Tom shows us the fastest way to render multiple sequences at the same time. By using a TOP Network, you can then use a ROP Fetch node to tie together multiple render ROPS.

Houdini 21 Tutorial – MPM Snowball

Learn how to build a cool snowball throw from scratch in Houdini 21, using the MPM solver for realistic results. Follow along as Mikel shows how to add particles, debris, and even render, light & composite the entire shot.

houdini solaris beginner

Houdini Solaris Beginner Tutorial

In this Houdini Solaris beginner tutorial, Pixel Ninja guides us through the entire Solaris pipeline in just under an hour. Excellent primer video for users to get familiar with LOPS in Houdini and Solaris workflows.

Houdini Tutorial – Easy Disintegration

Ali Al-Tobi guides through a very simple Houdini Disintegration method. Fast and flexible setup that allows for further control and customization. This method is especially useful for fast setups which don’t rely on simulations, but still leaving a lot of art-directable control.

Houdini Modulo Function – Neural Networks

In this lesson of Practical VOPS, we will explore the Houdini modulo function and how we can use it in complex Sci-Fi visualization effects. We also cover primitive attributes like PrimUV, which will allow the points to interract with different attributes we get from points.

Houdini Tutorial – Rain splashes with VOPs

Learn to create procedural rain splashes with VOPs in this quick, flexible setup. Easily art-direct splash amount, size, and more. Part of a new series on practical VOPs techniques for everyday Houdini use.

Houdini Apex Rigging – Biped Character

This Houdini Apex tutorial by Max Rose focuses on character rigging using the Apex system in Houdini 20.5. Max demonstrates the entire rigging process from start to finish.

Nuke Relight using Normal Pass

This Nuke relight tutorial by Hugo Guerra explores the technique of relighting within Nuke, emphasizing its use for subtle adjustments, color corrections, and creative lighting enhancements.