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Art-Directing RBDs in Houdini
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Revealing Patterns with SDF

Morph between complex shapes without worrying about topology, point counts, or geometry intersections.

About

Learn how to create clean procedural morphing effects in Houdini using Signed Distance Field (SDF) volumes. In this free Houdini tutorial, you’ll build a shoe sole reveal while learning a production workflow that avoids the common problems of polygon-based morphs, including topology constraints, point matching, and self-intersections.

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new release

Art-Directing RBDs in Houdini

Learn RBD workflows in Houdini, using VEX to art-direct destruction & motion, procedural assembly, secondary effects, and creature-scale simulations.
 

Latest Tutorials

Learn essential techniques in Houdini & Nuke that will be useful across all projects. 

Fracture Methods In Houdini

destruction, fracturing

Explore all the different fracturing Methods in Houdini. These setups are essential... (Read more)

Revealing Patterns with SDF

volumes, VDBs, morphing

Morph between complex shapes without worrying about topology, point counts, or geometry... (Read more)

Better Pyro Control

pyro, particles, simulations

Learn how to better control pyro simulations by layering microsolvers to achieve... (Read more)

by: Rez

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Free learning path • Project Files • Resources

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Subscribe to our newsletter to download and access our full library of free project files, courses, and resources.