Houdini Particle Stepping – How to Fix Stepping

In this tutorial we cover how to fix houdini particle stepping. Often times increasing the substeps of the simulation is really just putting a band-aid on the problem, instead of addressing the root of the problem.

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We will cover a number of different methods for fixing particle stepping, including interpolating the source geometry, using point velocity, randomizing the velocity, increasing the sub steps, and blending the particles after the simulation is done. We also cover some of the common causes of particle stepping, such as fast moving geometry, changing topology, and inconsistent sources.

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