Volume Gradient Advection

The volume gradient advection method is a very reliable technique to achieve magical looking particles.

About

In this tutorial we learn about creating a more visually interesting smoke simulation by combining a volume gradient with advection.

We start with a basic smoke simulation created with a Pyro Solver. Then we go over converting the smoke simulation into a VDB, which is a volume data format used in Houdini.

Next, we dive into the concept of volume gradient. A volume gradient is a mathematical operation that computes a vector field based on a scalar field. In simpler terms, it calculates the direction of the most significant change in a particular property.

We use the density of the smoke simulation as the scalar field. The volume gradient will then calculate a new vector field that shows the direction of the highest density.

Particles are then introduced. These particles are initially advected by the smoke velocity, which means they are carried along by the flow of the smoke.

The crux of the effect comes from combining the smoke’s velocity with the newly created volume gradient velocity. This makes the particles not only move along the smoke flow but also get squeezed inwards towards the center of the smoke tendrils.

The result is a more visually interesting and dynamic smoke simulation with the flames appearing to squeeze and bunch together as time progresses.

Courses

Check out how I implemented these techniques in the following courses

 🔗  Fire Aura FX

 🔗  Hero Powerup

 🔗  Sci-fi Warp

Latest tutorials

Houdini Modeling with Modeler 2025

Houdini Modeling

Modeler 2025

Modeler 2025 is the best plugin for Houdini modeling. Not only this enables direct modeling in Houdini, it is comparable and might even be better than some dedicated DCCs in the market.

About

I’ve used Houdini modeler with great success in the past, and with the latest updates in Modeler 2025 it really feels like it’s own dedicated modeling DCC, right inside of Houdini.

With seamless integration and custom built tools, excellent shortcuts, radial menus, great response time and topology manipulation, Modeler is looking to be a great contender for other more traditional DCCs like Maya, Blender,  or 3ds Max.

Ultimate FX in Houdini

Electric FX, Volumes, Particles, Destruction, Environments, Lighting, Compositing & more! All the tools you need to deliver high quality shots.

LATEST COURSES

Learn Houdini & Nuke with project based courses. Master professional techniques to create stunning VFX.

Particle Freezing FX

In this course we're going to layer multiple POP Simulations...

Anime Run FX

Create stylized simulations. Learn the secret to anime FX...

Crystal Destruction

Master RBD Simulations. Completely art directable setups...

Fantasy Snow

Control Vellum Grains to create a magical snow effect!...

Vellum sand reveal

Reveal a logo or any mesh underneath sand using Vellum...

Hero Powerup

Create realistic slime FX using grains and Vellum solver in...

Hello there 👋​

I’m Rez and I’ve been working professionally in CGI for the last 12 years. During this time I’ve had the pleasure to work with amazing teams on various projects for League of Legends, Valorant, Puma, Final Fantasy and more! I’m here to teach you all the skills required to work on awesome projects.

Copernicus Sharp Rock Material

Use Houdini Copernicus to create an awesome rocky material. Learn...

Dot Product – Vector operations

The dot product is often used in VFX to isolate...

© 2024 Voxyde. All Rights Reserved.

Share this:

Like this:

Like Loading…

Discover more from Voxyde

Subscribe now to keep reading and get access to the full archive.

Continue reading