FBX Download
Polycount : 20k
Model is made of 2 meshes: base & armour. Separate texture sets for each. Armour and helmet is combined but they share different uv tiles, using UDIM workflow. Can be easily separated and then the helmet can be a mesh of its own
Materials are overall spread over 3 UV tiles. 4k Textures that include: Base Color Roughness Emission Normal Bump Displacement map (for base mesh underneath armour)
The armor part can be subdivided due to clean topology to get finer edges.
Get free sword to match this model:
https://www.artstation.com/marketplace/p/8On8z/cyber-ninja-sword