Polycount : 20k
Model is made of 2 meshes: base & armour. Separate texture sets for each. Armour and helmet is combined but they share different uv tiles, using UDIM workflow. Can be easily separated and then the helmet can be a mesh of its own
Materials are overall spread over 3 UV tiles. 4k Textures that include: Base Color Roughness Emission Normal Bump Displacement map (for base mesh underneath armour)
The armor part can be subdivided due to clean topology to get finer edges.
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