Helmet inspired by Mortal Kombat X’s Triborg model. Low poly model, around 4.5k Polygons.
Textured using PBR Metallic Roughness workflow. 4k Textures that include : Base Color, Roughness, Metallic, Normal Map, Emission.
Practicing hard surface modelling. Created with Zbrush, retopo in Maya and textured with Substance Painter.
Included in download is a Blender file, Maya file with redshift material, Substance Painter (easily alter textures or make new ones).
Overlapped UV's