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Anime FX in Houdini & Nuke
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Intro to Houdini Volume

Knowing how to create and manipulate Houdini volume is crucial to creating any type of FX, but also how to create and model geometry.

⏳ 2h 26m

duration of the course

⚙️ Houdini

software needed to complete the course

👨 Beginner

level of difficulty

  Course lessons  

[mpcs-course-overview course_id=”5494″]

About the course

Volumes & Voxels

We start by exploring what volumes and voxels are, and how they work in the context of Houdini.

Volume VOPS

Similar to how we can manipulate points with VOPS, we can use the same techniques for volumes. There are some crucial differences however between regular geometry and volumes and in this series we talk all about it.

Distance Volumes

Distance volumes (or SDFs) are a different type of volume that measure distance to a surface. This is a very powerful class of volumes that allow us to further control simulations and also create cool organic type of geometry and even animations as well.

Velocity Fields

One of the main ways to achieve a variety of magical FX is with velocity fields. In this series we talk about what velocity fields are and also create a few velocity fields and use them to drive particles.

Downloads

In the downloads lesson I’ve included the HIP file where I built all of the examples from the course. If you want to explore this file you can download it.