This Houdini Apex tutorial by Max Rose focuses on character rigging using the Apex system in Houdini 20.5. Max demonstrates the entire rigging process from start to finish.
Houdini Apex Rigging – Biped Character
About
This Houdini Apex rigging tutorial by Max Rose covers character rigging using the Apex system in Houdini 20.5. Max starts by creating a basic skeleton for a character, including legs, arms, spine, and hands. He then demonstrates how to use the new Apex features, such as the Attribute Adjust Array node and the Spline Auto Rig component, to efficiently build the rig. Max highlights the importance of using guides and tags to control the rigging process. He also covers techniques for setting up IK constraints, creating controls, and refining the rig with features like Delta Mush. While the tutorial is not exhaustive, it provides a solid foundation for understanding and utilizing the Apex system for character rigging in Houdini.
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